Walkthrough
Chapter 10: Shackled
Chapter 10 runs through Prison. Here is the objective, the Lanterns you will use and what is worth doing before the chapter ends.
Confirmed facts on this page carry their sources.
Help the Shrike after learning her identity. There is no boss in this chapter.
Chapter card
| Field | Details |
|---|---|
| Chapter number | 10 |
| Name | Shackled |
| Regions | Prison |
| Boss | No boss |
| Unlocks | Nothing new |
| Quests here | The Choir |
Lanterns
No standalone Lantern is recorded for this area; it is reached through the previous region's network.
Order of work
- Enter Prison and take the first Lantern you pass; it becomes your respawn point for the whole chapter.
- Push the story objective while sweeping the side routes as you pass them; quests here are usually started by picking up a note or a body.
- Before the boss, do one pass for the Ambers, flask upgrades and quest steps you have already walked past.
- Finish the boss, then check the chapter's return gates below before leaving the region.
Before you leave
- The Choir is the only time-limited quest (jail area, active only during this chapter); its reward is one consumable.
- Quests whose later steps sit in this region will not move until you come back for them.
- Nothing here is permanently missable, but routes get longer once the Lantern network moves on.
FAQ
FAQ
Common questions about this topic.
What happens in Shackled?
Chapter 10 follows the story objective through its region and closes on the chapter's boss encounter, if it has one.
Can I come back to Shackled later?
The Choir is the only time-limited quest (jail area, active only during this chapter); its reward is one consumable.
Which region is Shackled in?
Prison, which is documented on its own region page with the full Lantern list.