Prison
Prison has 0 documented Lanterns and first opens in Chapter 10.
Confirmed facts on this page carry their sources.
The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.
Region card
| Field | Details |
|---|---|
| Order | 11 |
| Chapter | 10 |
| Entry condition | Chapter 10 area. The jail section that hosts The Choir quest is available only while the chapter is active. |
| Return gate and what opens later | The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy. |
| Lanterns | 0 |
| Boss | None confirmed |
| Quests here | The Choir |
| Chapters here | Shackled |
Lanterns
No standalone Lantern is recorded for this area; it is reached through the previous region's network.
Collectibles tied to this region
0 unique Ambers can be picked up in this region or from a route that starts here.
- None confirmed
Planning a return
The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.
FAQ
Common questions about this topic.
How many Lanterns are in Prison?
0 Lanterns are documented for this region. Each is a checkpoint, fast-travel node and Amber swap point.
What is worth coming back to in Prison?
The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.
Is anything in Prison missable?
No. Nothing in the regions is permanently missable; you can return any time after the story.