Region

Prison

Prison has 0 documented Lanterns and first opens in Chapter 10.

Confirmed facts on this page carry their sources.

The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.

Region card

FieldDetails
Order11
Chapter10
Entry conditionChapter 10 area. The jail section that hosts The Choir quest is available only while the chapter is active.
Return gate and what opens laterThe one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.
Lanterns0
BossNone confirmed
Quests hereThe Choir
Chapters hereShackled

Lanterns

No standalone Lantern is recorded for this area; it is reached through the previous region's network.

Collectibles tied to this region

0 unique Ambers can be picked up in this region or from a route that starts here.

  • None confirmed

Planning a return

The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.

Confirmed facts on this page carry their sources.

FAQ

FAQ

Common questions about this topic.

How many Lanterns are in Prison?

0 Lanterns are documented for this region. Each is a checkpoint, fast-travel node and Amber swap point.

What is worth coming back to in Prison?

The one area where timing matters: The Choir's reward is a consumable only, so missing it costs no trophy.

Is anything in Prison missable?

No. Nothing in the regions is permanently missable; you can return any time after the story.