Valor Mortis Side Quests
Twenty side quests, six of them tied to trophies, one of them time-limited, and only one that genuinely requires planning.
Confirmed facts on this page carry their sources.
Side quests start when you pick up a note or a body, usually in the region you are already crossing. Most reward an Amber or an upgrade material, which is why they matter for a completion run even when they carry no trophy. None of them are required for the story, but several are the only way to get a specific Amber.
All 20 quests
| # | Name | Regions | Trophy | Missable |
|---|---|---|---|---|
| 1 | The Oathbound | The Battlefield | We Wear the Same Colours | No |
| 2 | An Unheard Farewell | Valley of Ashes | Aggressive Reconnaissance | No |
| 3 | The Emissary | Valley of Ashes | — | No |
| 4 | The Scarecrow | Fallen Village | — | No |
| 5 | Lullaby | Fallen Village | — | No |
| 6 | Homesick | Caverns | — | No |
| 7 | The Lost Boy | Vale of Wrath | — | No |
| 8 | The Deserter | Vale of Wrath | Hand in the Jar | No |
| 9 | In the Name of Art | Vale of Wrath | — | No |
| 10 | Till Death | Cursed Hollow | — | No |
| 11 | Sleeping Beauty | Cursed Hollow | — | No |
| 12 | The Curious Case of Seamus Diggory | Cursed Hollow | Blood and Wine | No |
| 13 | The Shrike's Anthem | The Outskirts | — | No |
| 14 | Laudanum | The Outskirts | A Bitter Cure | No |
| 15 | Monster Hunt | City of Orphans | The Book of Beasts | No |
| 16 | Bedtime Stories | City of Orphans | — | No |
| 17 | Misericorde | City of Orphans | — | No |
| 18 | Mummy and Daddy | City of Orphans | — | No |
| 19 | The Choir | Prison | — | Yes |
| 20 | The King of Smugglers | Vale of Wrath | — | No |
What can actually be missed
The side-quest picture is simpler than it looks:
- The Choir (Chapter 10) — the only time-limited quest. Its area is available only while Chapter 10 is active, and it rewards one consumable.
- Everything else can be finished after the story — quests can be started and completed in free roam.
- Choices change the outcome, not the reward — where a quest offers a dialogue branch, the item reward is the same either way.
Quests with dialogue choices
Six quests present a decision point: The Scarecrow, The Deserter, Till Death, The Curious Case of Seamus Diggory, Bedtime Stories and Mummy and Daddy. The Choice Protector tool walks you through the consequences before you answer, and every quest page lists whether a choice exists.
Quest pages
The Oathbound
Empty Ferrofluid Flask, a Quintessential Blade Material (final room) and the We Wear the Same Colours trophy
Read guideGuideAn Unheard Farewell
Sleight of Hand Amber and the Aggressive Reconnaissance trophy
Read guideGuideThe Emissary
Sands of Time consumable
Read guideGuideThe Scarecrow
Bountiful Harvest Amber
Read guideGuideLullaby
Tomorrow's Promise Amber
Read guideGuideHomesick
Bottomless Well Amber
Read guideGuideThe Lost Boy
Wound that Heals Amber (chest in the room where the quest ends)
Read guideGuideThe Deserter
Bountiful Harvest Amber and the Hand in the Jar trophy
Read guideGuideIn the Name of Art
Butcher's Carnage Amber
Read guideTill Death
Tomorrow's Promise Amber and a Revenant's Return consumable
Read guideGuideSleeping Beauty
Distilled Transmutation Material
Read guideGuideThe Curious Case of Seamus Diggory
Ferrofluid Flask Power upgrade and the Blood and Wine trophy
Read guideGuideThe Shrike's Anthem
Tiny Whisker Gift (XP consumable)
Read guideGuideLaudanum
Potent Concoction Amber and the A Bitter Cure trophy
Read guideGuideMonster Hunt
Quintessential Transmutation Material and the The Book of Beasts trophy
Read guideGuideBedtime Stories
One or two Tiny Whisker Gifts (XP consumables), depending on the answer you give
Read guideGuideMisericorde
Remnant's Return consumable
Read guideGuideMummy and Daddy
No item reward confirmed
Read guideFAQ
Common questions about this topic.
How many side quests are in Valor Mortis?
Twenty with reproducible steps. One database overview lists 24, but the extra routes could not be confirmed, so this site publishes the 20 that can be walked through.
Do side quests give trophies?
Six do: The Oathbound, An Unheard Farewell, The Deserter, The Curious Case of Seamus Diggory, Laudanum and Monster Hunt. The rest reward Ambers or upgrade materials.
Are side quests missable?
Only The Choir, which sits in a jail area available during Chapter 10. Everything else can be started and finished after the story.