Side Quests

Valor Mortis Side Quests

Twenty side quests, six of them tied to trophies, one of them time-limited, and only one that genuinely requires planning.

Confirmed facts on this page carry their sources.

Side quests start when you pick up a note or a body, usually in the region you are already crossing. Most reward an Amber or an upgrade material, which is why they matter for a completion run even when they carry no trophy. None of them are required for the story, but several are the only way to get a specific Amber.

All 20 quests

#NameRegionsTrophyMissable
1The OathboundThe BattlefieldWe Wear the Same ColoursNo
2An Unheard FarewellValley of AshesAggressive ReconnaissanceNo
3The EmissaryValley of Ashes—No
4The ScarecrowFallen Village—No
5LullabyFallen Village—No
6HomesickCaverns—No
7The Lost BoyVale of Wrath—No
8The DeserterVale of WrathHand in the JarNo
9In the Name of ArtVale of Wrath—No
10Till DeathCursed Hollow—No
11Sleeping BeautyCursed Hollow—No
12The Curious Case of Seamus DiggoryCursed HollowBlood and WineNo
13The Shrike's AnthemThe Outskirts—No
14LaudanumThe OutskirtsA Bitter CureNo
15Monster HuntCity of OrphansThe Book of BeastsNo
16Bedtime StoriesCity of Orphans—No
17MisericordeCity of Orphans—No
18Mummy and DaddyCity of Orphans—No
19The ChoirPrison—Yes
20The King of SmugglersVale of Wrath—No

What can actually be missed

The side-quest picture is simpler than it looks:

  • The Choir (Chapter 10) — the only time-limited quest. Its area is available only while Chapter 10 is active, and it rewards one consumable.
  • Everything else can be finished after the story — quests can be started and completed in free roam.
  • Choices change the outcome, not the reward — where a quest offers a dialogue branch, the item reward is the same either way.

Quests with dialogue choices

Six quests present a decision point: The Scarecrow, The Deserter, Till Death, The Curious Case of Seamus Diggory, Bedtime Stories and Mummy and Daddy. The Choice Protector tool walks you through the consequences before you answer, and every quest page lists whether a choice exists.

Step counts on this site are the number of documented steps needed to reach the reward, not a completion requirement.

Quest pages

FAQ

FAQ

Common questions about this topic.

How many side quests are in Valor Mortis?

Twenty with reproducible steps. One database overview lists 24, but the extra routes could not be confirmed, so this site publishes the 20 that can be walked through.

Do side quests give trophies?

Six do: The Oathbound, An Unheard Farewell, The Deserter, The Curious Case of Seamus Diggory, Laudanum and Monster Hunt. The rest reward Ambers or upgrade materials.

Are side quests missable?

Only The Choir, which sits in a jail area available during Chapter 10. Everything else can be started and finished after the story.