Valor Mortis Collectibles
The complete collectible inventory: what exists, how many there are, and which parts are needed for trophies.
Confirmed facts on this page carry their sources.
Valor Mortis has a closed collectible set: no procedural drops and no live-service rotation. The guides count 89 collectible entries in total — 55 Amber pickups, 6 max-level upgrade materials, 21 Ferrofluid Power upgrades and 7 Ferrofluid Quantity upgrades. Only the 28 unique Ambers are needed for the Ambersmith trophy, and duplicates only matter if you want to upgrade an Amber to level 3.
Categories and counts
| Category | Count | Details |
|---|---|---|
| Ambers | 28 unique across 56 locations | Equipment effects. 15 of the 28 can be upgraded to level 3 with a duplicate pickup; duplicates are not needed for Ambersmith. |
| Ferrofluid Flask Power upgrades | 21 confirmed entries | Increase flask healing power. Listed per chapter by the collectible guides. |
| Ferrofluid Flask quantity upgrades | 7 confirmed entries | Add flask charges; the Empty Ferrofluid Flask pickups are the expansion items. |
| Max-level upgrade materials | 6 (2 Quintessential sets reported) | Only two max-level Transmutation materials exist, which is why the Shield upgrade choice is permanent — see the missables page. |
| Key items | Chapter-gated progression items | Cave Grotto Key, Emblems for the Oathbound and similar quest keys. None of them are missable. |
| Lanterns | 49 reported | Save and fast-travel points. The rest point is also where you level up and swap Ambers. |
Completion reference pages
All collectibles
Every category with counts, and what each one feeds into.
Read guideGuideKey items
Progression keys and quest items, and why none of them can be lost.
Read guideGuideLanterns & fast travel
The checkpoint and travel network, region by region.
Read guideGuideAchievements & trophies
The trophy list and what each entry requires.
Read guideGuideMissables
One missable trophy, one time-limited quest, and three myths.
Read guideWhat completion actually requires
For 100%: all 10 bosses, all 28 unique Ambers, every weapon and Transmutation used at least once, and most side quests. You do not need every duplicate pickup, every Ferrofluid upgrade or a second playthrough; free roam after the final boss is enough to clean up.
FAQ
Common questions about this topic.
How many collectibles are in Valor Mortis?
89 collectible entries across four counted categories: 55 Amber locations, 21 Ferrofluid Power upgrades, 7 Ferrofluid Quantity upgrades and 6 max-level upgrade materials.
Do I need every duplicate Amber?
No. The Ambersmith trophy needs all 28 unique Ambers once. Duplicates only upgrade an Amber toward level 3, and 15 of the 28 can be upgraded.
Is there a New Game+ or a second playthrough requirement?
No. New Game+ is not available at launch, and the trophy roadmap expects a single playthrough with clean-up in free roam.