All Valor Mortis Collectibles
What exists, how many of each, and which parts a completion run genuinely needs.
Confirmed facts on this page carry their sources.
The collectible inventory is closed: no procedural spawns and no rotating store. That means the counts below are the whole list, not a snapshot.
Categories
| Category | Count | Details |
|---|---|---|
| Ambers | 28 unique across 56 locations | Equipment effects. 15 of the 28 can be upgraded to level 3 with a duplicate pickup; duplicates are not needed for Ambersmith. |
| Ferrofluid Flask Power upgrades | 21 confirmed entries | Increase flask healing power. Listed per chapter by the collectible guides. |
| Ferrofluid Flask quantity upgrades | 7 confirmed entries | Add flask charges; the Empty Ferrofluid Flask pickups are the expansion items. |
| Max-level upgrade materials | 6 (2 Quintessential sets reported) | Only two max-level Transmutation materials exist, which is why the Shield upgrade choice is permanent — see the missables page. |
| Key items | Chapter-gated progression items | Cave Grotto Key, Emblems for the Oathbound and similar quest keys. None of them are missable. |
| Lanterns | 49 reported | Save and fast-travel points. The rest point is also where you level up and swap Ambers. |
What is deliberately not tracked here
Two categories are documented but not turned into their own checklist pages:
- Individual Ferrofluid upgrades are listed by chapter rather than as separate pages, because they are route steps rather than decisions.
- Duplicate Ambers are documented per location rather than per drop, since only uniques matter for the trophy.
Key items
Progression keys and quest items, and why none of them can be lost.
Read guideGuideLanterns & fast travel
The checkpoint and travel network, region by region.
Read guideGuideAmbers
28 unique Ambers, 56 locations and the effects that are confirmed.
Read guideRoute it instead of listing it
FAQ
Common questions about this topic.
Do I need every collectible for 100%?
You need all 28 unique Ambers, all bosses, every weapon and Transmutation used once, and most quests. Duplicate Ambers and every flask upgrade are optional.
Is any collectible missable?
No collectible is missable. Everything stays reachable in free roam after the final boss; only the Abyssal Eviction trophy and The Choir quest have timing constraints.