Region

Vale of Wrath

Vale of Wrath has 5 documented Lanterns and first opens in Chapter 5.

Confirmed facts on this page carry their sources.

Densest early Amber cluster in the game: seven unique Ambers touch this region.

Region card

FieldDetails
Order5
Chapter5
Entry conditionOpens in Chapter 5; poison areas need the Stasis traversal behaviour or a safe route.
Return gate and what opens laterDensest early Amber cluster in the game: seven unique Ambers touch this region.
Lanterns5
BossSlaughtermill
Quests hereThe Lost Boy, The Deserter, In the Name of Art, The King of Smugglers
Chapters hereCrime

Lanterns

LanternWhat it is for
Wolfsbane FieldCheckpoint, fast travel, level-up and Amber swap point.
Under the BridgeCheckpoint, fast travel, level-up and Amber swap point.
Poisoned CampCheckpoint, fast travel, level-up and Amber swap point.
Ship GraveyardCheckpoint, fast travel, level-up and Amber swap point.
Old WindmillCheckpoint, fast travel, level-up and Amber swap point.

Collectibles tied to this region

7 unique Ambers can be picked up in this region or from a route that starts here.

Planning a return

Densest early Amber cluster in the game: seven unique Ambers touch this region.

Confirmed facts on this page carry their sources.

FAQ

FAQ

Common questions about this topic.

How many Lanterns are in Vale of Wrath?

5 Lanterns are documented for this region. Each is a checkpoint, fast-travel node and Amber swap point.

What is worth coming back to in Vale of Wrath?

Densest early Amber cluster in the game: seven unique Ambers touch this region.

Is anything in Vale of Wrath missable?

No. Nothing in the regions is permanently missable; you can return any time after the story.