Region

Fallen Village

Fallen Village has 5 documented Lanterns and first opens in Chapter 3.

Confirmed facts on this page carry their sources.

Neptho-structures opened later in the chapter unlock a hidden Oathbound step path here.

Region card

FieldDetails
Order3
Chapter3
Entry conditionOpens in Chapter 3; the Abandoned Church Lantern becomes a hub for the next three chapters.
Return gate and what opens laterNeptho-structures opened later in the chapter unlock a hidden Oathbound step path here.
Lanterns5
BossThe Iron Marshall
Quests hereThe Scarecrow, Lullaby
Chapters hereRendezvous

Lanterns

LanternWhat it is for
FieldsCheckpoint, fast travel, level-up and Amber swap point.
MarketplaceCheckpoint, fast travel, level-up and Amber swap point.
OrchardCheckpoint, fast travel, level-up and Amber swap point.
Path of FireCheckpoint, fast travel, level-up and Amber swap point.
Abandoned ChurchCheckpoint, fast travel, level-up and Amber swap point.

Collectibles tied to this region

4 unique Ambers can be picked up in this region or from a route that starts here.

Planning a return

Neptho-structures opened later in the chapter unlock a hidden Oathbound step path here.

Confirmed facts on this page carry their sources.

FAQ

FAQ

Common questions about this topic.

How many Lanterns are in Fallen Village?

5 Lanterns are documented for this region. Each is a checkpoint, fast-travel node and Amber swap point.

What is worth coming back to in Fallen Village?

Neptho-structures opened later in the chapter unlock a hidden Oathbound step path here.

Is anything in Fallen Village missable?

No. Nothing in the regions is permanently missable; you can return any time after the story.