Region

Caverns

Caverns has 5 documented Lanterns and first opens in Chapter 4.

Confirmed facts on this page carry their sources.

Three Amber locations and the Ancient Lair (endgame) sit here; a one-way drop makes the return route matter.

Region card

FieldDetails
Order4
Chapter4
Entry conditionEntered with the Cave Grotto Key obtained after rescuing Louis.
Return gate and what opens laterThree Amber locations and the Ancient Lair (endgame) sit here; a one-way drop makes the return route matter.
Lanterns5
BossSphinx, Devourer of the Unworthy
Quests hereHomesick
Chapters hereDark Descent

Lanterns

LanternWhat it is for
Last SunlightCheckpoint, fast travel, level-up and Amber swap point.
Weeping LedgeCheckpoint, fast travel, level-up and Amber swap point.
Old MineCheckpoint, fast travel, level-up and Amber swap point.
Mine Cart RouteCheckpoint, fast travel, level-up and Amber swap point.
Ancient LairCheckpoint, fast travel, level-up and Amber swap point.

Collectibles tied to this region

7 unique Ambers can be picked up in this region or from a route that starts here.

Planning a return

Three Amber locations and the Ancient Lair (endgame) sit here; a one-way drop makes the return route matter.

Confirmed facts on this page carry their sources.

FAQ

FAQ

Common questions about this topic.

How many Lanterns are in Caverns?

5 Lanterns are documented for this region. Each is a checkpoint, fast-travel node and Amber swap point.

What is worth coming back to in Caverns?

Three Amber locations and the Ancient Lair (endgame) sit here; a one-way drop makes the return route matter.

Is anything in Caverns missable?

No. Nothing in the regions is permanently missable; you can return any time after the story.