Walkthrough

Chapter 11: Reflection

Chapter 11 runs through Entropy. Here is the objective, the Lanterns you will use and what is worth doing before the chapter ends.

Confirmed facts on this page carry their sources.

Return to the Caverns' Ancient Lair for the finale and the Entity fight.

Chapter card

FieldDetails
Chapter number11
NameReflection
RegionsEntropy
BossEntity, Voice of the Void
Unlocks—
Quests hereNone confirmed

Lanterns

LanternWhat it is for
EntropyCheckpoint, fast travel, level-up and Amber swap point.

Order of work

  1. Enter Entropy and take the first Lantern you pass; it becomes your respawn point for the whole chapter.
  2. Push the story objective while sweeping the side routes as you pass them; quests here are usually started by picking up a note or a body.
  3. Before the boss, do one pass for the Ambers, flask upgrades and quest steps you have already walked past.
  4. Finish the boss, then check the chapter's return gates below before leaving the region.

Before you leave

  • Entropy becomes inaccessible after a certain point; do your clean-up before the last sequence.
  • Quests whose later steps sit in this region will not move until you come back for them.
  • Nothing here is permanently missable, but routes get longer once the Lantern network moves on.

Confirmed facts on this page carry their sources.

FAQ

FAQ

Common questions about this topic.

What happens in Reflection?

Chapter 11 follows the story objective through its region and closes on the chapter's boss encounter, if it has one.

Can I come back to Reflection later?

Entropy becomes inaccessible after a certain point; do your clean-up before the last sequence.

Which region is Reflection in?

Entropy, which is documented on its own region page with the full Lantern list.