Region
Entropy
Entropy has 1 documented Lanterns and first opens in Chapter 11.
Confirmed facts on this page carry their sources.
Becomes inaccessible after a certain point in the finale; finish clean-up before pushing the last sequence.
Region card
| Field | Details |
|---|---|
| Order | 12 |
| Chapter | 11 |
| Entry condition | Final chapter area. |
| Return gate and what opens later | Becomes inaccessible after a certain point in the finale; finish clean-up before pushing the last sequence. |
| Lanterns | 1 |
| Boss | Entity, Voice of the Void |
| Quests here | None confirmed |
| Chapters here | Reflection |
Lanterns
| Lantern | What it is for |
|---|---|
| Entropy | Checkpoint, fast travel, level-up and Amber swap point. |
Collectibles tied to this region
0 unique Ambers can be picked up in this region or from a route that starts here.
- None confirmed
Planning a return
Becomes inaccessible after a certain point in the finale; finish clean-up before pushing the last sequence.
FAQ
FAQ
Common questions about this topic.
How many Lanterns are in Entropy?
1 Lanterns are documented for this region. Each is a checkpoint, fast-travel node and Amber swap point.
What is worth coming back to in Entropy?
Becomes inaccessible after a certain point in the finale; finish clean-up before pushing the last sequence.
Is anything in Entropy missable?
No. Nothing in the regions is permanently missable; you can return any time after the story.