Transmutation
Stasis Transmutation
Stasis unlocks at Chapter 4: Dark Descent, after the first crank in the Caverns.
Confirmed facts on this page carry their sources.
Slows and freezes. The standard answer to enemies immune to Fire, and close to mandatory for the Sphinx fight.
Ability card
| Field | Details |
|---|---|
| Unlocked at | Chapter 4: Dark Descent, after the first crank in the Caverns |
| Role | Slows and freezes. The standard answer to enemies immune to Fire, and close to mandatory for the Sphinx fight. |
| Source confidence | corroborated by more than one source |
In combat
- Open fights at range with it, then close for the stagger window it creates.
- Its resource cost is the reason the matching Ambers matter; Nephtoglobin efficiency decides uptime.
- It also decides routes: each Transmutation opens traversal options in earlier regions.
What it opens
Treat each Transmutation as a key as well as a weapon: what it opens is often more valuable than what it damages.
FAQ
FAQ
Common questions about this topic.
When do I unlock Stasis?
Chapter 4: Dark Descent, after the first crank in the Caverns
What is Stasis good for?
Slows and freezes. The standard answer to enemies immune to Fire, and close to mandatory for the Sphinx fight.
Does Stasis need upgrading?
Every Transmutation has an upgrade path, but max-level materials are scarce, so plan which one gets them.